Future plan

Virtual reality and interactive experiences

An idea, a location or a story turned into something people can enter. Projects are designed for a browser, a phone, a headset or an installation, depending on who attends and where. Early collaborations are open while the offer is staged.

What this is not

We do not promise a headset experience when the audience will only ever use a phone. The format follows the setting. A game prototype is not a shipped commercial title unless that is the scope.

What we plan to build

The smallest format that carries the story is preferred over a platform nobody will open.

  • VR environments and guided experiences.
  • Browser-based 3D and WebXR where the devices support it.
  • AR storytelling tied to a place.
  • Virtual exhibitions and branded worlds.
  • Educational games, quizzes and discovery trails.
  • Interactive stories and escape-room-style pieces.
  • Digital guides, event activations and small custom applications.

Questions

Do visitors need a headset?
Only if the project is designed for one. A browser experience is often the right first version.
Can a real place be the starting point?
Yes. Virtur can capture it. KLB360 builds the interactive layer people enter.
Is this a full game studio?
No. We build the experience the brief needs, including a prototype, and we say when a larger production partner is required.

What would you like to bring into view?

Tell us the place, object or idea, where it is, and roughly when. We will talk through a suitable first project.

Send an email